As a matter of taste though I found that fine, as a european I still find the whole american western swagger kinda cool. Again, we'll have to wait and see where they go with this.ģ) The dialogue was cheesy. You can read what you want into how you perceive their relationship which to me is a strength not a weakness in the plot.There was also a big distinction between Kerrigan and the Queen of Blades (hence Raynor's different feelings for both). My interpretation that the main emotion guiding Raynors actions were anger at Mengsk in SC1 for leaving Kerrigan behind to die, which then turns into guilt as has he has failed to stop Mengsk he only has himself to blame. We'll just have to wait on where Blizzard go with this.Ģ) Re Love Story: Neither in SC/BW or in SC2 did I think it was a straight forward love story. Having such a black and white approach to morality is really childish and oversimplified (dnd-afied maybe?). ok apart from KErrigan and the Overmind) they are just animals, so its completely conceivable that should the 'controller' of the zerg is good then the zerg will follow. ![]() Plus the zerg arent even morally aware (unless Im much mistaken. Not that one extra opinion matters but heres my pinch of salt:ġ) Re orcs/Zerg being good: HAving a 'they are the goodies and those ugly ones are the baddies' is not only speciesist but even more cliche than the idea that there are sone bad guys of one race and some of the other. Oh, and an appeal to authority? Kind of pretentious, right? I mean, in BW it was just a puppet for the UED and nothing more. The major "retcon" of the Overmind (even though I don't consider it to be that implausible) doesn't really bother me too much. As was pointed out, they were just as cliche. The main problem I have with the criticism is that people refer to SC and BW as having much better plots and writing. Plot holes and cliches? Yeah, of course, it's a video game and more importantly an RTS they all have plot holes. This thread's title is incredibly pretentious too. I have no motivation for coming back than simply to be evil. LOL WE'RE OUTNUMBERED, LET'S GO BOARD THEM. Not to mention the horrible number of plot holes, questionable motivation, role reversals and weak character development. I've never found myself cringing so much when characters were talking, and the cliches became so numerous I found myself predicting which crap-filled line was about to come out next. Tl dr version: even a cliche story can seem awesome if the right characters have good three dimensionality, it'sjust sad that Blizzard failed to do so.īut that being said, it's not like the campaign SUCKS, it just felt like it could've been more.Īs a writer and aspiring film maker, I will be the first to tell you the dialogue and plot of the game was simply mish-mash and ridiculous. It could've worked, but it's a shame that most of the story is filled with corny one-liners. Blizzard instead just made raynor into a drunk has-been revenge story. ![]() the master chief and arbiter pairing could've easily turned into some sort of kane and lynch bad boys toting guns story, but instead there's more character development. Is important the lore is and all, it's usually the characters that drive a story and the fact is is that blizzard didn't make the story as interesting as it could be. There could have been so much more but before i knew it, the campaign was over and i was left with a feeling not unlike when you order a 50 dollar steak that tastes like playdo. ![]() The character development is weak and like the others have said, the most interesting characters are basically "ousted" in an instant. i honestly feel like the sequel could've been released w/o a single player all together (just an exaggeration but hopefully you get the idea) It's the same with StarcraftII and it's single player feeling a bit lacking. #84 When an FPS/TPS game slaps on a multiplayer that feels like an after thought compared to the single player, everyone can tell.
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